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ABOUT ME

Technical Artist with a unique foundation in game development, business, and law. I specialize in bridging the gap between art and technology, with a strong focus on rigging and animation pipelines. My passion lies in enabling animators and modelers to bring their visions to life through efficient, flexible, and scalable solutions.
Skilled in industry-standard tools and programming languages, including:
Maya, Blender, ZBrush, Substance, Photoshop, Nuke, Shotgun, Unity, Unreal Engine, and Python.

Experience



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