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Textures by Kendell Maloles


Gears and Pistons

Gears, pistons, rings, and all mechanical parts move according to the lags or body movement.

  • Gears rotate based on set animation

  • Pistons aim the internal and external parts to each other.

  • Ring and ball mechanical system guarantees all axis rotation for the leg's origins.

Color Control

Color Control interacts directly with a color correction node. this interaction happens between emission texture and emission channel controlling each RGB channel.

Easy Body Control

All mechanical parts work based on the position of the body and the claw

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